Business game as a form of active learning in the educational process of the technical college
UDC 371.321 BBK 74.00
The article is devoted to the current issue of business game in the transition to the new FSES of the secondary vocational education. The main characteristics of the educational process in secondary vocational education under the FSES are active teaching methods, invariant forms of the studentsβ collective learning activities. The approach of the educational process to the content and nature of the student’s future careers, planning quasi-professional activities determines the formation of future specialists of common cultural and professional competences.
Keywords: business game, active learning, educational process, teacher, student.